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<div class="title">Source/FreeType.h</div>  </div>
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<a href="_free_type_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#ifndef FREE_NEHE_H</span>
<a name="l00002"></a>00002 <span class="preprocessor"></span><span class="preprocessor">#define FREE_NEHE_H</span>
<a name="l00003"></a>00003 <span class="preprocessor"></span>
<a name="l00004"></a>00004 <span class="comment">//FreeType Headers</span>
<a name="l00005"></a>00005 <span class="preprocessor">#include &lt;ft2build.h&gt;</span>
<a name="l00006"></a>00006 <span class="preprocessor">#include &lt;freetype/freetype.h&gt;</span>
<a name="l00007"></a>00007 <span class="preprocessor">#include &lt;freetype/ftglyph.h&gt;</span>
<a name="l00008"></a>00008 <span class="preprocessor">#include &lt;freetype/ftoutln.h&gt;</span>
<a name="l00009"></a>00009 <span class="preprocessor">#include &lt;freetype/fttrigon.h&gt;</span>
<a name="l00010"></a>00010 
<a name="l00011"></a>00011 <span class="comment">//OpenGL Headers</span>
<a name="l00012"></a>00012 <span class="preprocessor">#include &lt;GL/gl.h&gt;</span>
<a name="l00013"></a>00013 <span class="preprocessor">#include &lt;GL/glu.h&gt;</span>
<a name="l00014"></a>00014 
<a name="l00015"></a>00015 <span class="comment">//Some STL headers</span>
<a name="l00016"></a>00016 <span class="preprocessor">#include &lt;vector&gt;</span>
<a name="l00017"></a>00017 <span class="preprocessor">#include &lt;string&gt;</span>
<a name="l00018"></a>00018 
<a name="l00019"></a>00019 <span class="comment">//Using the STL exception library increases the</span>
<a name="l00020"></a>00020 <span class="comment">//chances that someone else using our code will corretly</span>
<a name="l00021"></a>00021 <span class="comment">//catch any exceptions that we throw.</span>
<a name="l00022"></a>00022 <span class="preprocessor">#include &lt;stdexcept&gt;</span>
<a name="l00023"></a>00023 
<a name="l00024"></a>00024 <span class="comment">//Inside of this namespace, give ourselves the ability</span>
<a name="l00025"></a>00025 <span class="comment">//to write just &quot;vector&quot; instead of &quot;std::vector&quot;</span>
<a name="l00026"></a>00026 <span class="keyword">using</span> std::vector;
<a name="l00027"></a>00027 
<a name="l00028"></a>00028 <span class="comment">//Ditto for string.</span>
<a name="l00029"></a>00029 <span class="keyword">using</span> std::string;
<a name="l00030"></a>00030 
<a name="l00031"></a>00031 <span class="comment">//This holds all of the information related to any</span>
<a name="l00032"></a>00032 <span class="comment">//freetype font that we want to create.</span>
<a name="l00033"></a>00033 <span class="keyword">struct </span><a class="code" href="struct_font.html">Font</a> {
<a name="l00034"></a><a class="code" href="struct_font.html#a85d040d531a82efa81ec3d99901d9189">00034</a>         <span class="keyword">static</span> <a class="code" href="struct_font.html">Font</a>* <a class="code" href="struct_font.html#a85d040d531a82efa81ec3d99901d9189">activeFont</a>;
<a name="l00035"></a><a class="code" href="struct_font.html#a05386ef6c0908902bfd468c8cd03bf3a">00035</a>         <span class="keyword">static</span> <span class="keywordtype">float</span> <a class="code" href="struct_font.html#a05386ef6c0908902bfd468c8cd03bf3a">fontSize</a>;
<a name="l00036"></a>00036 
<a name="l00037"></a><a class="code" href="struct_font.html#a8bcdf7efab3b8a5f1311aeb2412327f1">00037</a>         GLuint* <a class="code" href="struct_font.html#a8bcdf7efab3b8a5f1311aeb2412327f1" title="Holds the texture id&#39;s.">textures</a>;       
<a name="l00038"></a><a class="code" href="struct_font.html#a1742364770e82eb0b04c2cebd8f7dc0e">00038</a>         GLuint <a class="code" href="struct_font.html#a1742364770e82eb0b04c2cebd8f7dc0e" title="Holds the first display list id.">list_base</a>;       
<a name="l00039"></a>00039 
<a name="l00040"></a>00040         <span class="comment">//The init function will create a font of</span>
<a name="l00041"></a>00041         <span class="comment">//of the height h from the file fname.</span>
<a name="l00042"></a>00042         <span class="keywordtype">void</span> <a class="code" href="struct_font.html#a7ab06117ec4ed155b56bf3a26cc438ac">init</a>(<span class="keyword">const</span> <span class="keywordtype">char</span> * fontName);
<a name="l00043"></a>00043 
<a name="l00044"></a>00044         <span class="comment">//Free all the resources associated with the font.</span>
<a name="l00045"></a>00045         <span class="keywordtype">void</span> <a class="code" href="struct_font.html#ae88c42a165735f355ffc1cb9ddc7a6f5">clean</a>();
<a name="l00046"></a>00046 };
<a name="l00047"></a>00047 
<a name="l00048"></a>00048 <span class="comment">//The flagship function of the library - this thing will print</span>
<a name="l00049"></a>00049 <span class="comment">//out text at window coordinates x,y, using the font ft_font.</span>
<a name="l00050"></a>00050 <span class="comment">//The current modelview matrix will also be applied to the text.</span>
<a name="l00051"></a>00051 <span class="keywordtype">void</span> <a class="code" href="_free_type_8cpp.html#ad3bb1b40ead169c980d23bec2e587fb4">drawText</a>(<span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y, <span class="keyword">const</span> <span class="keywordtype">char</span> *fmt, ...) ;
<a name="l00052"></a>00052 
<a name="l00053"></a>00053 <span class="preprocessor">#endif</span>
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